One of my latest forays into Unity is working on terrain detailing with things such as dynamic foliage. I hope to use this in a large scale project one day, but at the moment it’s strictly at the prototype stage.


I’ve been working with Unity more and more lately and I’ve been enjoying it more than XNA. One of the few ways I’ve been trying to sharpen my skills is by using the Unity game engine to implement interesting concepts in my head by utilizing it’s expansive tool set combined with it’s C#/JS Scripting.

I’m enjoying using Unity, and I’d like to use it to make more projects in the future. I’ve also been working on a Unity3D version of Evolution, my XNA space game project. I’ll post a video soon once I’ve got something recorded.